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Crash Bash Minigames and Arenas

Every family and every battle arena, in the original names.

Crash Bash has seven minigame families and 29 battle arenas. Naming is consistent: ball is Ballistix, panic is Polar Push, pogo is Pogo Pandemonium, bash is Crate Crush, fox is Tank Wars, dash is Crash Dash, and the leftover medieval set is Medieval Mayhem. Jungle Bash, Polar Panic, Pogo Painter and Crashball are playable now on Crash Bash Online.

Crate Crush

Throw and kick crates. Avoid Nitro. TNT counts down when kicked or picked up. Wumpa fruit restores health. Last standing, or most health at 90 seconds.

Jungle Bash

The first Crash Bash arena. Plain Crate Crush. Crystal challenge: the idol throws nitro. Playable now.

Space Bash

The floor breaks. TNT and nitro blasts remove tiles; falling through is death. Adds Aku Aku, Z, speedy boots, and weight.

Snow Bash

A penguin sleeps in the centre. Wake it and it spin-attacks, scattering and detonating crates.

Drain Bash

The only Crate Crush arena with no nitro. Blocks become locked crates. Purple ? crates spawn four at a time: Wumpa or a weapon (sonic ring, 8-way missile, homing orb).

Tie-Breaker

Secret 1v1 Crate Crush on a chessboard in space. Blocks, TNT, nitro, Wumpa. Two seats, not four.

Tank Wars

Maze tanks, mines, Wumpa. Every arena name ends in Fox. 90 seconds, most health wins.

Desert Fox

Grid maze, movement locked to corridors. Mine fire runs until it hits a wall.

Metal Fox

Metal walls rise and fall. Bomb pick-up lobs over walls. Corridor mine fire.

Jungle Fox

Free movement, not axis-locked. A totem falls on the arena. Missile pick-up fires twin rockets. Large mine blast.

Swamp Fox

Rotor boats, not tanks. Mines cannot be picked up and detonate only when stepped on. Shields, no Wumpa.

Pogo Pandemonium

Paint the grid on pogo sticks. Bank colour on purple ! crates. P1 yellow, P2 red, P3 blue, P4 green.

Pogo Painter

The plain pogo arena. Land to claim a tile, bank on a ! crate. Crystal challenge adds poisonous mushrooms. Playable now.

Pogo-a-Gogo

No crates. Score by enclosing an area. Adds a 4-way missile and an electro stun beam.

El Pogo Loco

Ripper Roo circles the arena laying TNT tiles, firing missiles, and converting tiles to 4-way arrows. Enclosing works; you still bank on a ! crate.

Pogo Padlock

Landing on your own colour loses all tiles unless you hold the padlock. A missile hit steals the victim’s tiles. No arrows.

Ballistix

Air-hockey in the round. One-dimensional movement along your edge. Last ship standing. The only family with no time limit.

Crashball

The plain Ballistix arena. Start pool 15. Power pulse on a timed kick; miss and it locks out. Playable now.

Beach Ball

Hold the magnet to capture up to four balls, release to fire them. Hold too long and it cuts out. Start pool 12.

N. Ballism

Force fields spawn at the four corners. N. Gin enters the centre and fires balls outward. Start pool 20.

Sky Balls

Turbines cut out one at a time and tilt the floor. Start pool 20. Red balls kill instantly in some challenges.

Polar Push

Sumo on ice on polar bear cubs. Charge people into the water. 90 seconds. Last standing, or a draw if more than one survives.

Tilt Panic

The floe is unbalanced and tilts. A fish lands on it and a walrus comes for the fish.

Polar Panic

Ice blocks ring the arena and must be cleared before anyone can be pushed off. Playable now.

Melt Panic

Uka Uka only gives power-downs (freeze, shrink, snowball, weight) while melting the edges so the arena shrinks.

Manic Panic

Bombs: first hit kills your bear, second hit kills you. Dismounted, you cannot edge-recover.

Crash Dash

Ten laps on a rail hovercraft. Wumpa fills a boost gauge. Hold to spend it and shove anyone you touch.

Dot Dash

The plain dash arena. Wumpa and missiles only.

Toxic Dash

Toxic barrels on the rim. A slime monster in the centre claps out hopping blobs. Manual force-field pick-up.

Splash Dash

Underwater on sea creatures. The only Crash Dash arena with a jump. Rods push out of the centre; jump them.

Dante's Dash

A central volcano erupts and leaves lava patches. Missiles on the track.

Medieval Mayhem

Four unrelated scorers that share a Warped-medieval setting. No character abilities.

Ring Ding

Stand on a rotating cog and pop balloons of your own colour. Popping someone else’s stuns you. Black balloons scramble the ring.

Dragon Drop

Ride a dragon, pick up a jewel, shoot it at a rolling target. Points depend on the zone you fire from.

Mallet Mash

Smash mushrooms with a mallet. A mushroom ripens: 2, then 3, then 5 points, then it explodes worthless. Gold mushrooms score more on the same clock.

Keg Kaboom

Light your fuse and hold it, then touch powder kegs. Brown kegs escalate 2, 4, 6, 8, then 10. Drop the fuse and the brown chain resets.

Boss arenas, out of this port

Adventure bosses are not Battle rooms: Papu Pummel, Bearminator, Big Bad Fox, and Oxide Ride. They stay out of Crash Bash Online for now.

Pick a character and start Jungle Bash.